![]() However, it is larger (around 30 to 40 feet longer) than the Kitakaze, and ( I would estimate), around 250 to 300 tons heavier. ![]() The Harugumo shares the same basic armaments layout as the proposed Super Akizuki-class destroyers ( represented in the game by the Kitakaze at Tier IX ). However, the in game ship, for all intents and purposes, is actually something that is ( for once ), placed firmly in reality. ![]() This one was pulled out of Wargaming’s rear end as a Tier X warship to cap off the Japanese heavy gunship destroyer line. Never mind that, it’s not even a real paper design. In other words, do everything right, and you will quite literally end up with infinite levels of dakka to play around with ( and an ammo resupply bill to match ). Those little duck-head turrets, each of which contains a pair of 100mm/65 Type98 cannons, which spew out little pew pew rounds at 20 rounds per minute per gun, with a total rate of fire of 200 rounds per minute, and that’s even before you start adding on modifiers, such as Basic Firing Training, Adrenaline Rush, and, *gasp* Yamamoto Isoroku’s Second Wind Talent. Instead, focus on what makes it special, and why you should never try and fight this thing by yourself. Forget the fact that it only has one torpedo launcher with a three minute reload. If there’s one thing you never want to piss off in World of Warships, it’s the Harugumo.įorget the fact that it has the largest healthpool of all the destroyers in the game. When you’ve pissed off the Japs for the.
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